12/10/2023 0 Comments Simcity train railsThe feedback we get from our players will be invaluable to steer the development of the game. “We will regularly publish new versions, documenting the development process, gameplay changes and additions, for our community to play. How are you planning on involving the Community in your development process? “There will be a small price increase after Early Access.” Will the game be priced differently during and after Early Access? But keep in mind it leans heavily on the sandbox aspect, lacking in more guided gameplay features like a campaign mode.” All areas of the gameplay as described in the store description are present starting from the first public version. “The game is fully playable, both as offline single player and as cooperative multiplayer. What is the current state of the Early Access version? Freeform train composition at the player UI level, not just in mods.Better real-world population influence on traffic demand, and non-population influence.NIMBYism: your construction choices have political consequences.Linked, complex, programmable signaling.Real time based, fixed timelines for trains.Player-built buildings with gameplay influence.But some may not make it to game in the end. A lot of items formerly in this list have been completed during the first year of EA. “Here's a high level roadmap of the planned, pending features. How is the full version planned to differ from the Early Access version? The roadmap is now certainly shorter than at launch, but we prefer to not put a definite release date on its completion, and we would rather push the final release date down the line, and stay in Early Access, than impose a hard deadline on its development.” This pace of development has worked very well for the first year of Early Access. “We work on delivering a solid major version every quarter or so, with both major new features and a myriad of small enhancements and QoL improvements. Early Access will both give us the extra time, and the feedback from a community, to make the best possible game.”Īpproximately how long will this game be in Early Access? There are still many interesting features left to implement, test and polish. ![]() Early Access will help the development of the game by proving our concept in front of wide audience. Of wanting to blurry the lines between a game and a real world design tool. NIMBY Rails was born out of the desire of playing a game without these limits. After playing thousands of hours of transportation simulation games, we were left wondering what could happen if some of the traditional limits of the genre didn't exist: in map sizes, track layout complexity, or train scheduling. “NIMBY Rails is both our most personal, and most ambitious game.
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